23 de fevereiro de 2013

Sekhmet

۞ ADM Sleipnir


Sekhmet (também Sachmet, Sakhet, Sekmet ou Sakhmet) é uma deusa solar e também a deusa da vingança e das doenças na mitologia egípcia. É filha do deus solar , esposa do deus Ptah e mãe de NefertemEla era uma feroz deusa da guerra, a destruidora dos inimigos de Rá e Osíris e seu temperamento era incontrolável. 

Seu nome é derivado da palavra egípcia sekhem, que significa poder, força e ela representa o escaldante, ardente e destrutivo calor do sol. Ela possui as características de uma mulher com cabeça de leoa coberta por um véu,  às vezes com a adição de um disco solar na cabeçaSuas estátuas sentadas mostram ela segurando o ankh (a chave da vida), mas quando ela é representada caminhando ou em pé, ela geralmente tem um cetro formado a partir de papiro (o símbolo do norte ou Baixo Egito), sugerindo que ela estava associada principalmente com o norte. No entanto, alguns estudiosos afirmam que a divindade foi introduzida a partir do Sudão (sul do Egito), onde os leões são mais abundantes. 



Em sua lenda, Ra a enviou para que punisse a humanidade pelos pecados que os homens cometiam, porém a raiva de Sekhmet se tornou tão grande, que ela extrapolou matando pecadores e inocentes por igual, e ela teria destruído toda a humanidade se Ra não tivesse tido piedade dos homens. Ele então a enganou tingindo de vermelho sangue 7000 barris com cerveja, e derramou em seu caminho. Ela bebeu tudo acreditando ser sangue humano e ficou completamente bêbada. Com isso ela logo se esqueceu de sua raiva e assim a humanidade foi salva da destruição.

O centro principal do culto a Sekhmet estava em Memphis (Men Nefer), onde foi adorada como "a destruidora" ao lado de seu consorte Ptah (o criador) e Nefertem (o curandeiro).

Alcunhas

A deusa possuía várias alcunhas relacionadas ao seu papel como deusa vingadora e trazedora de doenças: "Dama Vermelha", "Dama da Pestilência", "Dama do Terror" e também era chamada de "Senhora da Vida", por seu papel como patrona dos médicos e curandeiros.

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9 comentários:

  1. Olá, tudo bem com você?
    Adorei o post sempre visito aqui quando quero boas informações que, em outros sites, só encontro coisa rala!
    Tempos atrás fiz um post sobre essa deusa e gostaria muito que você pudesse dar uma olhada me dizer o que achou. ;)
    https://dezmilnomes.wordpress.com/2011/05/13/sekhmet/

    Beijos!

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    Respostas
    1. Olá! Gostei do texto. Aliás, já tinha visitado o seu blog para ler o post sobre a Morrigan. Muito bom!

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  2. Nossa... Como eu queria que tivéssemos um Anti-God of War onde é sobre matar entidades do Judaísmo/Cristianismo/Islamismo/Abraãmismo e um Abrahamic Cinematic Universe da Marvel e/ou da DC ou de qualquer coisa do tipo.
    Ou uma Ennead sobre Judaísmo/Cristianismo/Islamismo/Abraãmismo.
    Fds se isso é "intolerância religiosa."
    A Saga God of War é muito mais, mas como que God of War é sobre "mitologias mortas" e não "mitologias vivas" logo já diz tudo...
    Karl Marx, Max Weber, Emile Durkheim e afins estavam certos o tempo todo sobre religião, capitalismo, sistemas jurídicos e afins.

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  3. Project Modernized Pantheons – Concept Article

    Project Modernized Pantheons is an expansive Alternate Universe of Record of Ragnarok that completely reimagines the structure of the divine realms, the nature of gods, and the ways in which the eternal conflict between Heaven and Humanity unfolds. Gone are the singular, absolute monarchs and the finality of death; in their place rises a world of divine oligarchy, technological marvels, and a war waged not just in single combat, but across the very fabric of reality itself.
    The Collective Governance of the Divine

    In this timeline, no single deity holds absolute sway over Heaven or the Underworld. The realms are governed by a Divine Parliament and an Infernal Council, respectively—vast, ever-shifting oligarchies composed exclusively of gods. Decisions regarding the fate of humanity, the management of cosmic law, and the waging of war are made through debate, coalition, and divine politicking. Seats are held by the most influential pantheon heads, ascended heroes, and deified concepts, making the celestial bureaucracy as dangerous as any battlefield.
    Immortality Without True Finality

    Gods in this AU cannot be permanently killed. If a deity is struck down in battle, their essence does not vanish into oblivion. Instead, they experience a temporary dissolution—a painful and humbling process—before their consciousness re-coalesces in Heaven after a set period of time. This cyclical resurrection changes the stakes of Ragnarok: fights are about honor, strategic advantage, and the draining of divine resources rather than absolute eradication. A god may lose a duel and be shamed for a millennium, but they will always return, often nursing a bitter grudge.
    Modern and Futuristic Warfare

    The gods have abandoned ancient swords and divine thunderbolts for the tools of a hyper-advanced age. Heaven’s armies wield energy rifles, plasma-forged smart-weapons, and nanite-laced combat suits that channel divine essence. The Underworld deploys biomechanical horrors and cybernetic demons. Valhalla’s armories are filled with railguns engraved with Norse runes, while the Jade Emperor’s celestial legions pilot starfighters that fold space. Even personal duels are fought with “Soul-Link Firearms”—weapons that convert a god’s spiritual frequency into devastating projectiles.
    The Three Realms Under Many Names

    The cosmos is divided into three primary realms—Heaven, Earth, and the Underworld—but each is known by countless names, depending on which pantheon you ask. A journey to the celestial realm might mean entering the Throne of the Gods, the Astral Spire, the Elysian Grid, or the Celestial Bureaucracy’s Upper Floors. The Underworld is simultaneously Hades, Naraka, Xibalba, the Nether-Core, and the Infraworld. This linguistic and conceptual overlap creates a rich tapestry of cross-cultural interpretation, with diplomats and warriors alike navigating a multiverse of overlapping mythologies.
    Pantheon-Specific Worlds and Civilizations

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    Respostas
    1. Rather than a single shared paradise, Heaven is a vast megastructure containing independent demiplane-worlds, each cultivated by a different pantheon over millennia. The Hindu pantheon rules the Lotus Labyrinths of Svarga, a realm of infinite fractal palaces. The Norse maintain the Iron-Vales of Asgard, a high-tech fortress civilization around the roots of a cosmic tree. The Greek gods reside in the Cloud-Polises of Olympus, where marble temples float above digital grids. The Underworld mirrors this division: Egyptian death gods hold the Data-Duats, while the Slavic underworld, Nav, manifests as a frozen, industrial necropolis. Travel between these realms requires divine clearance and the mastery of phase-shift technology.
      Multi-Locational Existence and the Frequency Body

      One of the most profound differences in this universe is a god’s ability to exist in multiple places simultaneously. A divine being is not confined to a single physical form; they exist as a "frequency" beyond the spacetime body—a core consciousness that can project avatars, aspect-forms, and combat shards across the Three Realms at once. Thus, Odin can sit in the Divine Parliament, lead a charge on Earth, and whisper counsel in Hel simultaneously. Killing one of his bodies merely severs that projection, leaving the core frequency unharmed. Mastery of this skill determines a god’s political and martial influence, with the most powerful able to sustain thousands of active aspects.
      Beyond the Duel: Proxy Wars Across Realms

      The core narrative of Project Modernized Pantheons explodes the traditional 1v1 tournament format. While duels of honor still occur, the primary conflict between gods and humanity is a series of simultaneous proxy wars fought on Earth, in Heaven, and across the Underworld. Human champions—augmented with divine-tech and backed by corporate-nations, secret societies, and rebel AI—battle divine avatars in urban combat zones, on orbital platforms, and within the dreamscapes of the dead. These conflicts are not just physical but ideological, fought over the control of spirit-nexuses, the faith of mortal populations, and the very definition of reality. The Ragnarok committee itself becomes a grim political stage where gods and human representatives negotiate ceasefires, arms limitations, and the fates of entire worlds.

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  4. The Gods Are Love You (TGALY), also The Gods Love You (TGLY) is an alternate universe and an original universe based on the following: Aware and Conscious (Minecraft Mod), God of War (Game Series), Record of Ragnarok (Anime/Manga), Fate (Anime/Game), Percy Jackson (Book Series), Assassin's Creed (Game Series), Abzu & Anki (AI Lorebook) and others.

    TGALY is about a world that is exactly as our world except that Gods, Demigods, Divine Beings, Mythological Beings etc are 100% real and active and they exist beyond the spacetime etc just like Ahaiyuta (the creator of Abzu & Anki) says they are about.

    TGALY would be divided into several episodes, seasons and eras, where the focus would be Humans and Divine Humans who have deep experiences with the gods etc. As well as it would also features a world where both Animism, Polytheism, Monotheism, and Atheism equally coexist.

    TGALY would have references based on all the medias they're based on. Such as the main antagonists of it would be the Godkillers, who despite are unable to actually hurt gods due gods being frequencies capable to manifest themselves on any plane of existence. They're still able to hurt humans and divine humans.

    In TGALY humanity would have pretty much the same technologies as their eras OTL, except that polytheist civilizations cohexist with monotheist ones. An example would be that Egypt would have neighborhoods and cities which still practice polytheism and others that practice monotheism.

    TGALY also features a Spiritual world, an Astral world, a Divine world, the Source, and the Abyss/Void. As well as the universe there has pretty much the same age as ours, except that multiverse, string theory, n-dimensions, FTL travel/communication, teleportation, portals, spiritual energy, mediumship, ghosts, spirits, subtle realms etc are indeed confirmed to exist. Despite Atheism and Materialism are still like they are in our time-line.

    TGALY would features all pantheons and all possible gods ever, including Abrahamic and other Lesser known and Small ones.

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  5. God of Misanthropy is an upcoming indie dark fantasy, contemporary hack-and-slash video game concept. The project serves as an unofficial crossover-spiritual successor blending the mechanical gameplay formula of the God of War franchise with the extreme nihilism of the 2015 game Hatred.

    Set in the modern, hyper-connected world of today, the game follows an unnamed mortal protagonist who ascends to become a literal godkiller. Driven by an absolute, all-encompassing misanthropy born from the corruption, futilty, and systemic cruelty of 21st-century society, the main character seeks to completely cleanse the Earth of religion, gods, nation-states, and civilization itself. He views all social structures, modern technology networks, and human institutions as arbitrary forms of modern worship that must be permanently extirpated.
    GAMEPLAY

    The gameplay operates from a third-person action perspective, heavily inspired by the classic and modern God of War entries, utilizing fluid combos, brutal finishers, and a vast arsenal of conventional, mythic, and weapons of mass destruction (WMDs).
    Weapons of Mass Destruction

    Unlike traditional hack-and-slash titles, players can unlock and deploy tactical nuclear strikes, weaponized chemical agents (like sarin or mustard gas), and devastating biological pathogens. These weapons are used to decimate massive enemy fortresses, capital cities of surviving nation-states, and whole armies of zealots, private military forces, or civilian populations simultaneously.
    Misanthropy Mode

    A mechanic similar to "Spartan Rage" where the protagonist channels absolute, pure hatred for the human race. When activated, the screen shifts to a bleak monochromatic palette with visceral red highlights, increasing movement speed, defense, and dealing unblockable, destructive physical damage to deities and mortals alike.
    Brutal Executions

    Context-sensitive quick-time events (QTEs) that allow the player to violently dispatch boss entities, historical religious figures, political leaders, and law enforcement commanders, drawing direct inspiration from Kratos' iconic execution style.

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    Respostas
    1. SYNOPSIS
      Setting

      The game is set in the concrete jungles, sprawling metropolises, and interconnected digital landscapes of the modern world. Instead of a collapsed wasteland, the setting is a functional but deeply rotten modern society where authoritarian governments, megacorporations, and militaristic religious movements hold absolute dominion. Concurrently, physical manifestations of Earth's historical and modern theological deities have descended to rule openly over the submissive mortal population.
      Plot

      The story centers around a lone, unnamed human survivor whose life was completely shattered by systemic state corruption, corporate greed, and religious extremism during a period of global civil unrest. Consumed by an absolute, unyielding disgust for any form of human submission, the protagonist embarks on a relentless crusade to murder the world's remaining pantheons. Through the slaughter of supernatural beings, the protagonist breaks the boundaries of mortality to become a godkiller.

      Driven by a bleak, absolute nihilistic philosophy, the main character concludes that humanity's historical reliance on faith and herd mentality is the root cause of the world's endless suffering. Crucially, the protagonist expands this definition beyond traditional theology. He identifies modern nation-states, established legal systems, hyper-capitalism, digital social media networks, and law enforcement agencies as "secular religions"—systems that demand the same blind obedience, faith, sacrifice, and dogmatic subservience as ancient gods.

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    2. The ultimate goal of the campaign shifts from simple revenge to a total, systematic purging of all religious groups—including Pagans, Polytheists, Christians, Jews, and Muslims—alongside the complete eradication of political borders, economic systems, and legal authorities. Using hijacked nuclear, chemical, and biological weapons, the protagonist aims to permanently extinguish the flame of human civilization, achieving absolute peace through complete, irreversible oblivion.
      DEVELOPMENT AND CONTROVERSY

      As a conceptual indie project, God of Misanthropy is designed to push the absolute boundaries of dark fantasy and contemporary fiction. Due to its explicit themes regarding the violent eradication of modern world religions alongside real-world socio-political institutions and the interactive use of WMDs against human populations, the concept has drawn immediate comparisons to controversial media like Hatred (2015).

      While legally protected as free expression under the United States First Amendment following the legal precedent of Brown v. Entertainment Merchants Association, critics and fanon contributors note that the concept would face massive commercial restrictions, potentially resulting in storefront bans on major digital distribution platforms such as Steam, PlayStation Network, and Xbox Live due to strict terms of service regarding extreme gratuitous violence, terrorism themes, and religious persecution.
      TRIVIA

      The protagonist's philosophical view of statehood, corporations, and law enforcement as "secular religions" draws thematic parallels to extreme real-world philosophical misanthropic anarchism, pushed to an apocalyptic scale.
      The game's overarching theme of a mortal destroying the entire modern world to rid it of divine and institutional influence is directly modeled after Kratos' arc in God of War III, where the destruction of the Olympus pantheon subsequently triggers a sequence of natural apocalyptic cataclysms across Greece.

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